

The CR of traps and encounters are a sign of how difficult an encounter will be if the CR of the encounter is below the party’s level, it should be easy mode. Elemental Spirit (5e) SRD5:Water Elemental. Check out our other SRD sites! Traveller SRD | 5th Edition SRD | Dungeon World SRD | 13th Age SRD | d20HeroSRD | d20PFSRD | GumshoeSRD | FateCoreSRD | Starjammer SRD | OGN Articles | Fudge SRD | Here Be Monsters | d20 Anime SRD | PF2 SRD An elemental is a being composed entirely from one of the four classical elements: air, earth, fire, or water. The Monster Manual, 5th Edition, which may not be canon for Critical Role, notes that on their home planes, elementals are formless spirits unless focused by magic, and they are analogous to animals on the D&D 5e Creature Feature – Lesser Earth Elemental When modifying the existing Monster Manual Creatures, specifically reducing CR you need to consider a lot of things. SRD Rules Reference for Dungeons & Dragons 5th Edition. Beta features: show additional monster info works well for simple weapon attacks. The Nightwalker is a similarly shadow based creature, though its origins differ from the Shadow Dragon greatly. +2 Constitution, +1 Wisdom is great for your saves and casting prowess alike.

Giving an NPC a potent damage-dealing magic item could alter its challenge rating.Elementals by cr 5e Condition Immunities Exhaustion, Paralyzed, Petrified, Poisoned, Unconscious.

An archmage, for example, might have a magic staff or wand, as well as one or more potions and scrolls.

Adjustments to Armor Class and damage can change an NPC’s challenge rating. Armor and Weapon Swaps: You can upgrade or downgrade an NPC’s armor, or add or switch weapons.Adding racial traits to an NPC doesn’t alter its challenge rating. For example, a halfling druid might have a speed of 25 feet and the Lucky trait. Racial Traits: You can add racial traits to an NPC.There are many easy ways to customize the NPCs. These stat blocks can be used to represent both human and nonhuman NPCs. This appendix contains statistics for various humanoid nonplayer characters (NPCs) that adventurers might encounter during a campaign, including lowly commoners and mighty archmages.
